Nintendo Switch Tutorial Project
IAD 3230 focused on creating interfaces that are both simple and intuitive. We learned various aspects of visual design including (but not limited to):
Tesler's Law: Every action has an inate amount of complexity that cannot be removed.
Chunking: The process of users breaking down information into manageable groups. Chunking is a little different for everyone, but you can lead users into seeing things a certain way.
Law of Proximity: Putting things together will make them appear to form a group, tie in closely with Chunking.
Seriel Positioning Effect: A principle which says that users are more likely to remember the first, last, and middle items in a list.
Miller's Law: Users can only keep 5 to 7 items in their working memory at a time.
We spent the semester creating the prototype below in Adobe XD and presenting what we found in class the next week. After each week's presentation I went back to my design and changed it to reflect the feedback we'd been given. For example, I abided by Miller's Law by limiting each tutorial to seven steps or less to ensure that users can retain what they read.Â
After the tutorials were done, I filled out the form below to show how they use every single definition we learned during class and what they all mean.
